
Slipframe turns your living room into an obstacle course, and it might be the purest use of full-body tracking we’ve seen on Vision Pro yet. Built by solo developer Jacob Scheff, it’s a spatial endless runner that ditches controllers entirely: obstacles rush toward you in passthrough, and you dodge them for real, leaning left and right, ducking under low bars, and stepping to slip past whatever’s coming. When coins appear, you reach out and grab them with your actual hands. The world doesn’t move past you so much as you move through it, which is a subtle but important distinction that makes the whole thing feel less like a game you’re watching and more like a workout you’re playing.
The variety comes from six biomes, each built around a different physical challenge rather than just a new skin. Ember Run is the clean, rhythm-focused baseline. Summit Step has you jumping over rising gates. Low Crawl forces you into a duck-and-weave posture that will genuinely get your heart rate up. Ghost Glass throws in walls that aren’t always trustworthy, which adds a nice layer of read-and-react tension. Storm Pass adds wind that pushes your lane around, and Crystal Cave has you grabbing and combining halves of objects as you run, which is the closest the game gets to a puzzle mechanic.
On top of the core run, Slipframe offers a handful of ways to structure a session. Normal mode shuffles through the biomes but always opens on Ember Run to warm you up. Loop lets you drill a single biome on repeat if you’re chasing a specific personal best. Playlist mode is for building your own custom rotation, and Daily gives everyone the same course to compare scores on, which is a smart touch for anyone who wants a bit of asynchronous competition with friends. There’s also a Tutorial mode that walks new players through the controls before throwing them into the chaos.
What makes this stand out on the App Store’s Vision Pro shelf is how committed it is to physical play. A lot of visionOS fitness-adjacent titles still lean on hand gestures or gaze targeting, but Slipframe wants your whole body moving through your actual room, obstacle by obstacle. It’s free to download, so there’s little reason not to clear some space, put the headset on, and see how many biomes you can survive in a row.
