
Most spatial games still ask you to sit politely on a couch and look at something happening a few feet away. I’m Wizard: AR Magic Combat does the opposite. It tears portals open across your actual walls, ceiling and floor, and then pours enemies through them into the room you are standing in. There is no controller and no safe seat. Your hands and your voice are the entire input scheme, and the pace is set by how fast you can cast.
The spellcasting is where the app earns its place on Vision Pro. Four gestures cover the arsenal, and each one is a real, physical movement rather than a menu selection. You clench your fist and open it to launch a homing bolt that chases down whatever it locks onto. You slam both palms together for a shockwave that stuns and knocks back everything nearby, then leaves you wrapped in a shield. Pressing your palms together and spreading them apart pours out a spray of raw energy, and touching your thumbs summons a familiar that fights alongside you. Three voice commands sit on top of that: Ignis calls in an attacking familiar, Protego raises your defenses, and Amicus brings a guardian to your side.
Because enemies arrive from every direction, the game genuinely moves you. Foot soldiers rush you head on, armored mages shrug off hits and keep advancing, and the portals keep spawning reinforcements until you take the time to tear them down, which they do not make easy. You end up ducking, pivoting, stepping and reaching, and a few waves in you notice your arms are tired and your heart rate is up. The spatial audio does real work here too, since a familiar at your flank or something creeping up behind you announces itself by position before you ever turn to look. The game also samples the light in your real room and paints it across the spells and enemies, which keeps the whole thing anchored to your space rather than floating on top of it.
Progression comes from a talent tree with three branches, unlocked by earning experience in combat. Frozen Bolt freezes enemies solid where they stand, Power Strike raises your raw damage, and Master of Defense pushes your health, shields and crowd control. Layered over that is a mana economy that shapes how you fight: the weakest spell costs nothing and refills your power, while the devastating options drain it quickly, so every exchange becomes a choice between playing it safe and going for something spectacular. Clear every wave to take the round, hit zero health and it is over, and once the standard run stops rattling you there is a Hard mode that runs the whole thing again with everything hitting harder.
This is billed as Season 0, built by a team of four who set out to make the spatial game they wanted to play, with Season 1 already in development and free for existing owners. It costs $9.99, and it asks something of you in return: clear some floor space, stand up, and stay aware of what is actually around you, because you will be swinging your arms in a real room. Go in expecting a workout disguised as a wizard fantasy and it delivers exactly that.
