
CONNECTOME: A Game of Points, built by Parietal Lab and helmed by creator Grant Hinkson, is less a game in the conventional sense and more a slow-paced immersive art piece designed specifically around what Vision Pro is capable of. You move through a sequence of minimalist rooms, each built around a single dominant color, an evolving ambient score, and geometric forms drawn from mathematical ratios found throughout nature and architecture.
The interaction model leans entirely on the headset’s native eye tracking. Gazing at parts of a room reveals hidden shapes simply by looking at them, while two gesture-based interactions, pinch-to-reveal and drag-to-connect, let you manipulate geometry directly with your hands rather than through a controller or a menu. Some of the rooms play with familiar connect-the-dots logic, rewarding a bit of curiosity and pattern recognition, while others exist purely to surprise — a flat grid rising into a mountain, a portal opening out of nowhere. Hinkson has described the goal as creating something that feels artful in every choice, from color to layout to composition, and that intentionality comes through in how deliberately paced the experience is.
There are twenty distinct rooms at launch, each with its own soundtrack composed specifically for the piece, and the whole thing has already picked up attention from outlets like UploadVR along with a string of enthusiastic reactions from early Vision Pro users online, several of whom singled out just how disorienting-in-a-good-way the visual style is in headset.
Priced at $4.99, CONNECTOME is a low-commitment way to hand someone a Vision Pro and let them experience something that genuinely couldn’t exist outside the format — no explanation needed, just put it on and start looking around.
